Digital Content & Programming
The Alliance has compiled this set of resources on digital content & programming from amongst its own offerings as well as those throughout the nonprofit and museum sector.
Molissa Udevitz, an educator at the Anchorage Museum, shares their program on engaging older adults in virtual movement workshops in this Alliance blog post.
In this Alliance blog post Daryl Jorgenson and Kate Jackson offer options for earning income from online education programs during the pandemic.
This post from Brendan Ciecko on the Alliance blog shares examples of how museums are adapting digital content to be revenue-generating.
This Alliance blog post by Megan Ennes discusses how partnerships can help museums better engage with audiences online.
This issue of TrendsWatch, the Center for the Future of Museum’s annual forecasting report, focuses on issues museums must attend to right now, to minimize harm to their communities and ensure their own survival. The chapter on Earned Income has a section on digital content.
The Alliance does not endorse any of the products or services listed below, they are offered as potential resources for museums to research on their own.
The 2018 Museums and Technology Survey and Report was commissioned and produced by Stage 2 Studios, a multidisciplinary firm specializing in media for the education and nonprofit sectors.
The New Media Consortium 2016 Horizon Report: Museum Edition, examines emerging technologies for their potential impact on and use in education and interpretation within the museum environment.
The Smithsonian along with the Institute for Human-Centered Design, and MuseWeb provide this useful guide on developing digital interactives that are inclusive of all abilities.
The Museum Learning Hub is a nationwide initiative organized by the six U.S. regional museum associations and provides free, self-paced training resources for small museums. The online resources focus on overcoming barriers to audience engagement and educational program delivery in a post-pandemic environment.